August 14, 2012
Dear Esther is a Half Life 2 source mod turned retail and plays very similar to the free mod Stanley Parable, you awaken in a world all alone and walk forward as a narrator tells you a story.
“A deserted island… a lost man… memories of a fatal crash… a book written by a dying explorer.”
The focus is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are triggered by moving along the linear paths until you hit a dead end. At the dead end you simply turn around and you’ll find a new path that branches off and you can continue walking forward. There are also a few moments of well composed music that stand out against the simple environmental sounds that fill most of the game’s soundtrack.
Now if this sounds good to you so far I am sorry, this “game” is the most boring 80 minutes I’ve ever spent with this hobby.
I’m going to keep the spoilers below the page break. Before that however I want to say that this game is the worst aspects of “art games”. It is boring, almost to a criminal degree. You can only move at a slow walk, unable to interact with anything at all, the only thing you can effect is finding a trigger for the narrator, but his story is such a jumbled mess that I started wishing he would stop talking his nonsense. The story is poorly told, convoluted, and completely full of itself. I am glad that I played this “game” because now I know it’s hogwash that doesn’t deserve any of the praise it received.
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August 3, 2012
The 3DS hasn’t had the strongest line up, all three games I had bought for it in the last year were ports of older games. With my July turning into a lot of traveling, including my first trip to Otakon, I decided I needed a new 3DS game, and Kingdom Hearts 3Ds wouldn’t be out in time. So I talked myself into the Final Fantasy Rhythm game. I was very hesitant going in since I completely suck at games like Rhythm Heaven DS and Elite Beats.
At the 7 hour mark I realized this may be the best FF game they’ve released in the last decade. And the funny thing is it has nothing to do with story, or visuals. This game is just amazing music, the best from 25 years of games with fantastic music.
The Rhythm game is fun and the perfect amount of challenge for me. It isn’t afraid to have you replay songs to get better at them and I want to replay the songs, not only because I love them, but each time is another chance to improve my aggregate score, collect all kinds of items, unlock more songs, modes and even characters, level up my party of final fantasy heroes who learn skills that can slightly change the experience and so much more. You can even replay songs with nothing equipped increasing difficulty, but increasing the chance to get more collectables and a boosted score. They have found a way to make me love grinding. Even after beating the game I’m no where near done. I’ve now clocked 20 hours and still going strong.
I will probably talk myself into buying a few of the dlc songs, FFVI songs are some of my all time favorite. But I really hope square realizes the prices are a bit much and eventually release a cheaper bundle.
August 2, 2012
I have thoughts I no longer want to leave contained in my head to rot!
This by no means that I have the free time to post again, if anything I’m busier than I’ve ever been.
Yet here I am attempting to make a comeback to the blogging scene. (Even if my most popular post was a capture post of all the Nerv logos in the first remake movie)
This’ll be fun 🙂